STAR CITIZEN

AD Paul Jones asked us to design various props and assets for Star Citizen and the narrative campaign Squadron42. Over the 18 months we worked on this game we’ve worked on many exciting projects such as the first land vehicle, the Ursa rover, and the Misc Razor. We also helped flesh out the first multiplayer test levels and the space station interiors. It was great fun working on this massive game and something we look back on fondly.

CLIENT

Star Citizen game studio

TYPE OF WORK

Prop & asset design